AI Insights · Timothy · July 2022
Performance of Top 5 Top Down Games on Unified Platform in Poland in Q2 2022
In Q2 2022, top down games in Poland saw diverse trends in downloads, revenue, and active users across both iOS and Android platforms.
In Q2 2022, the top down games category in Poland demonstrated varied performance across key metrics such as downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into the trends for the top five games in this category.
Match Masters - PvP Match 3 from Candivore LTD saw a notable fluctuation in its weekly revenue, starting at around $76.7K at the end of March and peaking at $105.3K in early May. Downloads for the game experienced a downward trend, beginning the quarter with about 19K and dipping to around 4.8K by the end of May, before a slight recovery to 9K by the end of June. Active users showed a steady decline from approximately 202K to 130K over the same period.
Brawl Stars by Supercell maintained a relatively stable weekly download rate, hovering around 20K initially and ending the quarter with roughly 19K. The game's revenue saw significant peaks, notably hitting $124.4K in early May. Active users fluctuated, starting at approximately 1.2M and ending Q2 at about 950K.
Diablo Immortal from Blizzard Entertainment, Inc., which launched in early June, showed strong initial performance with downloads peaking at 160K in the first week. Revenue followed a similar trend, starting at $62.9K and peaking at $128K in the first week of June. Active users began at 143K and decreased to around 67K by the end of the month.
Warpath: Ace Shooter by Lilith Games experienced a decline in weekly downloads, starting from 16K at the end of March and dropping to around 3.4K by late June. Revenue saw a peak of $29K in mid-April but generally trended downward, ending the quarter at approximately $21K. Active users also decreased from 60K to around 28K over the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. showed consistent weekly downloads, averaging around 3K throughout Q2. Revenue peaked at $28K in late April and showed a gradual decline, ending June at around $17K. Active users increased from 86K at the end of March to about 109K by the end of June.
For a deeper dive into these trends and additional insights, visit Sensor Tower.